﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace WarriorRush.GameDynamics
{
    public class GameManagementEnum
    {


    }

    public enum Phases
    {
        AttackerSelection,
        RushSelection,
        AdditionalTargetSelection,
        RushDuration,
        ReplacementSelection,
        SideSlideSelection,
        ArenaSetup,

    }

    public enum HighlightType
    {
        Selectable,
        Selected,
        Targetable,
        Targeted
    }
    public enum Player
    {
        one = 0,
        two  = 1
    }
}
